Hey, Finally I'm back!

tollhousestudiotollhousestudio Member Posts: 166
edited November -1 in Working with GS (Mac)
Hey,
I've been off the grid for too long now. So much !@#$% happened and I've not been too well but thats me planning on getting back into it.

I feel so behind though and just updated my GS to this new beast.

A few questions just to get me into the swing here.

If I want to make my game available for both iPad and handheld devices do I need to make two seperate games completely. Or can I build in iPad size and scale it down to iPhone.

Is there a good method to porting onto both platforms basically is what I'm asking haha.

My heads not workin!

I had another question but I totally forgot. So that will do for now.

Glad to be back.
Chris.

Comments

  • BeyondtheTechBeyondtheTech Member Posts: 809
    Even if you don't have an iPad, I think it would be in your best interest, technically and financially, to develop your assets as if you're were designing for the iPad. You can always scale down your graphics, but scaling up will make your sprites blurry or pixelated.

    There's also that speculation that the new iPhone coming out could have a resolution of 960x640 or something to that effect (source: http://www.macrumors.com/2010/04/08/more-evidence-next-iphone-to-have-front-facing-camera-ichat-and-more/).

    For minimal effort, you can always come out with two versions like TSB says. If you're gonna cannibalize sales, if anything, it might as well be your own.

    And, yes. Welcome back.
  • quantumsheepquantumsheep Member Posts: 8,188
    Welcome back fella!

    QS :D
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