making actors colision volume smaller than actor
any way to make the objects collision area smaller than the actual actor volume, or any way to control collision more than just rectangle or circle?
Best Answers
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tatiang Posts: 11,949
The only way to make a collision area smaller than the actual actor's size is to constrain another actor to that actor's position and make all of your collide rules dependent on the smaller "mask" actor.
GameSalad does not currently support irregular or custom collision shapes, so you're limited to rectangle or circle. -
3xL Posts: 676
Actually one way you
Can try us changing the colission shape to circle. I personally have tried this and it works at times. Not all the time but alot of times. Try it out
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MotherHoose Posts: 2,456
another way … use the X and Y positions of the player to trigger behaviors when colliding
demo: http://www.mediafire.com/?rosb8ns79etnib8
MH
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