How to save level attribute

beastyfurkanbeastyfurkan Member, PRO Posts: 35
edited August 2012 in Working with GS (Mac)
First what I did was when ball actor overlaps or collide with finish line for level one, destroy level 2 lock image but now what should I put in save attribute and load attribute.

Comments

  • GuaveMediaGuaveMedia Member, PRO Posts: 1,262
    edited August 2012
    Hey,

    you have to work out a system. Make a boolean called "level1Done" or something like that.

    When ball overlaps with finish line
    Change "game.level1Done" to true
    save attribute game.level1Done, key: level1

    Now for your level 2 box:

    when level1 done is true
    touch is pressed

    -change scene level 2 or whatever you want....

    @beastyfurkan
    If you need more help message me!

    Alex
  • beastyfurkanbeastyfurkan Member, PRO Posts: 35
    Thank you Alex
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