✮✮✮ Goo2 WIP Thread ✮✮✮

UtopianGamesUtopianGames Member Posts: 5,692
edited August 2012 in Working with GS (Mac)
Some of you may remember Red Ball of Goo as it made the top 20 a while back, well we have started on Goo2 and just nailed the mechanic down.

Were going for a very simple rotate mech with only 2 controls rotate clockwise and anticlockwise.

It's very early days and the art will be different from the video but just wanted to see what you guys thought of the game mechanic.



Darren.

Comments

  • beefy_clyrobeefy_clyro Member Posts: 5,394
    I'd say a nice natural progression for a sequel ... Can see this being really fun to play
  • Benjamin_m5Benjamin_m5 Member Posts: 646
    Looks good :)
    ---
    Benjamin
  • TumbleSoftTumbleSoft Member Posts: 63
    Looks really good. My one complaint with the original was that it was too hard to control however with this one it already looks better.

    Good luck.
  • SparkyidrSparkyidr Member, PRO Posts: 2,033
    Looking really good.
    Hopefully you can do some cool level design and keep it as fun as it looks it can be.

    Good work lads :)
  • Braydon_SFXBraydon_SFX Member, Sous Chef, Bowlboy Sidekick Posts: 9,273
    Looks awesome, nice job so far!
  • Barking_AppsBarking_Apps Member Posts: 182
    this was one of my favorite games on my phone... cant wait for this one to follow up ^:)^
  • 3xL3xL Member Posts: 676
    reminds me of the bonus stages in sonic 1
  • LeonardDeveloperLeonardDeveloper Member Posts: 4,630
    Cant wait =)
  • UtopianGamesUtopianGames Member Posts: 5,692
    Thanks guys, will keep you updated.

    Darren.
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