UI Graphics Question (noob here)

jtoellejtoelle Member Posts: 5
Hello,
I'm having a game designed and developed and had a question about animating the UI.

If I have a Timer that looks like a Dial Clock and I need it to countdown from 60 seconds to zero.

Do I have to create 60 different images of the clock, one image for each second?
Or is there a better way to give the illusion of a clock counting down.

Sorry if it's unclear, just trying to work out some details.

Thanks in advance.

Comments

  • Braydon_SFXBraydon_SFX Member, Sous Chef, Bowlboy Sidekick Posts: 9,273
    If I understand correctly, you would need to use custom fonts. Search it up on YouTube - "Custom fonts GameSalad" - That should bring up a tutorial for you.
  • jtoellejtoelle Member Posts: 5
    Thanks, that answered a question I didn't know I had.

    I want to have this image countdown from 80 to zero, each increment represents 1 second.

    i.e. http://stage2.us/graphics/timer.jpg
  • BalzaGamesBalzaGames Member Posts: 23
    you need to have the arrow as a separate image and then constrain the rotation to the timer :)
  • famekraftsfamekrafts Member, BASIC Posts: 834
    yes just make the clock arrow separate and make it rotate, no need to animate 60 images of the whole thing.
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