Pause vs. Change Scene

3itg3itg Member, PRO Posts: 382
I have been using pause pretty extensively to help me manage scenes / gameplay in my game.
When you land on a planet, it pauses.
from that pause menu, there are 5 options, 4 of them pause the game again.
for the most part, this works great. However, one of the scenes makes it crash. I think its the images for animations in that scene specifically.
Is this because I'm using pause?
I was thinking thats the problem, since pause would typically be temporary, I'm pretty sure everything from the previous paused scenes would persist in memory.

Is this assumption correct?

Comments

  • 3itg3itg Member, PRO Posts: 382
    ahh, thank you very much (for the fast response as well), I'll dig deeper then.
  • tenrdrmertenrdrmer Member, Sous Chef, Senior Sous-Chef Posts: 9,934
    FYI pausing within a pause scene is known to have adverse affects. I would not recommend ever pausing a second time from inside the pause scene.
  • 3xL3xL Member Posts: 676
    Pauseception?
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