Custom Font Numbers score

tiestotiesto Member Posts: 122
edited September 2012 in Working with GS (Mac)
hello.
so i have a problem how can i creat a Custom Font Numbers for score.
i have already see the tuto of The GameSalad CookBook but i want that this custom score been illimited and i want to put only one actor( custom number) so what i had to do.
thanks

Comments

  • tiestotiesto Member Posts: 122
    please i need help
  • The_Gamesalad_GuruThe_Gamesalad_Guru Member Posts: 9,922
    edited September 2012
    Oh man I think this is a guy who got banned under another name. Seems like his MO. Post a video and ask for help with no explanation. @straightsaladshooter
  • tiestotiesto Member Posts: 122
    sorry if you don't understand me english is not my first language i am french but what
    i want to said is what i had to do so when i put one score actor like in this video my score can be over 9.
    thank you and FryingBaconStudios i was nit banned.
  • tenrdrmertenrdrmer Member, Sous Chef, Senior Sous-Chef Posts: 9,934
    You have to place a second digit actor and adjust the divisor attribute to reflect the correct digit you are calling for.

    Im pretty certain that is all gone over in the video.
  • tiestotiesto Member Posts: 122
    yes but i want to put only one actor can i?
  • tiestotiesto Member Posts: 122
    if you don't understand said me
  • tenrdrmertenrdrmer Member, Sous Chef, Senior Sous-Chef Posts: 9,934
    No you cannot use that method to have just one actor. The entire process is designed completly around extracting the value of each digit individually to give the best possible effect of a custom font. If you are really wanting just a single actor do this.

    Constrain self.image to game.score..".png"

    And make sure you have an image for every single possible number you could have and name them 1.png 2.png 3.png etc....
  • tiestotiesto Member Posts: 122
    okay
  • tiestotiesto Member Posts: 122
    no other method to custom score ?
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