popup point and close popup

peafonepeafone Member Posts: 15
edited September 2012 in Working with GS (Mac)
Hi admin,
I tried create the popup point when the actor A collide to actor B and after that the popup point close

- Set actor B overlaps or collides --> actor A
- Change attribute popup to true
- Spawn actor --> 100 point
- Set time after 1 second --> change attribute popup to false
But it doesn't work. Please help me.

Thank you very much.

Comments

  • peafonepeafone Member Posts: 15
    I can do that. thank you for your view :D
  • tatiangtatiang Member, Sous Chef, PRO, Senior Sous-Chef Posts: 11,949
    You haven't shown enough of your rules to give us an idea about why it's not working. Which rules are using game.popup as a condition, and what are the conditions and behaviors in those rules? It may be easiest to post a screenshot.
  • tatiangtatiang Member, Sous Chef, PRO, Senior Sous-Chef Posts: 11,949
    My guess from creating a demo is that you need to check Run to completion on your timer behavior. Here's a quick demo:
  • peafonepeafone Member Posts: 15
    your demo is useful for me. Thank you Tatiang
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