Yar, de mighty kraken is sinking my ship! (Debugging)

3itg3itg Member, PRO Posts: 382
edited September 2012 in Working with GS (Mac)
What be yer common strategies fer huntin' down problems in yer game logic?
Ya bilge rats who ortin' t' be keel hauled have got t' be havin' some good suggestions fer findin' what ails me?

@saladstraightshooter

(english translation: does anyone have some strategies for finding game-breaking bugs? I'm a couple weeks in on this, and hoping someone can offer a new strategy. when using remote preview, "game engine" and "other" take turns being about 120MB, is there just too much going on?)

Comments

  • blorschblorsch Member Posts: 248
    Ahoy Matey,

    Have you tried the log debugging statement behavior?
  • 3itg3itg Member, PRO Posts: 382
    Yarr, i paid another visit to just 'bout every actor in th' battle, 'n made em log a statement... hearty thanks fer th' suggestion, it be extra helpful fer findin' issues.
Sign In or Register to comment.