Dub Step Attack Pattern Theory

DeadlySeriousMediaDeadlySeriousMedia ArizonaMember Posts: 838
edited October 2012 in Miscellaneous
So I was listening to some dubstep today and it hit me.

Old school game bosses were so epic because they consisted of a variety of attacks but still maintained some sort of pattern, making it both difficult and easy at the same time.

Dubstep is put together in a similar fashion. When taken in parts it's erratic and disorganized, however as a whole it's just erratic behaviors arranged into large patterns. Just wondering to myself if boss attack patterns would benefit by having their timing and attacks structured off dubstep melodies. I think it would work splendidly.

Maybe when ABE is completed I'll work on putting a video of this being executed with and without the blueprint music overlapped.

I think I'm on to something. Removing the headache of complex attack pattern construction with a dubstep scaffolding! :)

Thoughts?

Comments

  • maxbeaumontmaxbeaumont Member Posts: 616
    edited October 2012
    You never seize to amaze me with your thoughts man.. I think you might really be hitting something there and I wish for your sake, you keep these great thoughts to yourself as they are so original. But nonetheless, great job!

    -Max
  • carlblanchetcarlblanchet Member Posts: 755
    I'm very excited to see where you take this since I love dubstep! :-bd
  • 3xL3xL Member Posts: 676
    dub step sounds like transformers making love :)
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