Hidden object (adventure game)

alarm656alarm656 Member Posts: 291
edited October 2012 in Working with GS (Mac)
Hello GS users, I'm new in GameSalad and I have never created any games before)) My ability of speaking English is I think pre-intermediate level, sorry for that. I want to ask you how to make hidden object(adventure) game? Through the game I have to collect the items such as key(to open the door) etc. How to do that. I think it will be best way if you give me any tutorials how to create hidden object(adventure) game like "Escape from Laville". This game I bought in app store. Game was powered (made in game engine GameSalad) by GameSalad. Please help me. We are friends forever! Thank you so much!

Comments

  • carlblanchetcarlblanchet Member Posts: 755
    edited October 2012
    Welcome!

    For the example of the key to open a door, all you need to do is create an attribute in the game that changes to true once the key is found, and at the door if attribute is true -> open door, if attribute is false -> door stays closed.

    There are a lot of tutorials in the gamesalad cookbook that if you haven't checked out yet, go watch all of them.
  • alarm656alarm656 Member Posts: 291
    Welcome!

    For the example of the key to open a door, all you need to do is create an attribute in the game that changes to true once the key is found, and at the door if attribute is true -> open door, if attribute is false -> door stays closed.

    There are a lot of tutorials in the gamesalad cookbook that if you haven't checked out yet, go watch all of them.
    Thank you for your amazing comment I'll try to do like how you commented. One more question do I need 2 scene (in first scene the picture with closed door and in second scene the picture with the opened door. right?)) if I lucky I will try it I will watch the tutorial in the evening, because my MacBook is in Service Centre (with some problem)
  • carlblanchetcarlblanchet Member Posts: 755
    edited October 2012
    You're welcome! No, keep it on one scene. If the attribute is true change image to opened door, and if false change image to closed door.

    (do this using the Change Image Behaviour)
  • alarm656alarm656 Member Posts: 291
    You're welcome! No, keep it on one scene. If the attribute is true change image to opened door, and if false change image to closed door.

    (do this using the Change Image Behaviour)
    Sorry), I don't know what kind of attribute I have to create (Boolean, integer,real or angle)?
  • alarm656alarm656 Member Posts: 291
    You're welcome! No, keep it on one scene. If the attribute is true change image to opened door, and if false change image to closed door.

    (do this using the Change Image Behaviour)
    I created Boolean attribute than I putted apartment picture to Maine scene (1-Actor) than in the apartment I see the key on the sofa, to take the key I have to go to the sofa so closely. I have another picture(2-Actor) where is the closely sofa with key. Than I created another actor (invisible) and opened, rule-attribute- game.new (Boolean) attribute - true. Pasted Change image behavior - seted second actor ( where is the closely sofa with key) nothing happen(((
  • alarm656alarm656 Member Posts: 291
    You're welcome! No, keep it on one scene. If the attribute is true change image to opened door, and if false change image to closed door.

    (do this using the Change Image Behaviour)
    Sorry), I don't know what kind of attribute I have to create (Boolean, integer,real or angle)?
    Thank you so much!!! about changing the image is here)))) yahoo))) Urrrraaaaaa)))
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