Cannot register a mouse click that is outside the 480x320 screenshot
I cannot seem to get the game to register a mouse click that is outside of the default 480x320 camera. Here is a picture of what I am talking about.

You can see the the playable area is 960x640 and that is what is shown in the moss green color. But I put a dotted line showing where the game will not register a mouse click outside of.
Even if I start the character outside the dotted lines, any mouse click outside them will make him move inside the dotted lines. How to get the game to allow mouse clicks that are outside the dotted lines?
if you look at my game that I've uploaded:
http://arcade.gamesalad.com/game/106719
Also, I just tried making the Camera Size match the 960x640 and I'm able to walk anywhere, but the entire scene is visible as well, which is not the effect I'm looking for. I want it to be where the camera scrolls and you have to discover certain parts of the map what enemies might lay there.
You can see the the playable area is 960x640 and that is what is shown in the moss green color. But I put a dotted line showing where the game will not register a mouse click outside of.
Even if I start the character outside the dotted lines, any mouse click outside them will make him move inside the dotted lines. How to get the game to allow mouse clicks that are outside the dotted lines?
if you look at my game that I've uploaded:
http://arcade.gamesalad.com/game/106719
Also, I just tried making the Camera Size match the 960x640 and I'm able to walk anywhere, but the entire scene is visible as well, which is not the effect I'm looking for. I want it to be where the camera scrolls and you have to discover certain parts of the map what enemies might lay there.

Answers
I've just tested out the game you uploaded. Mouse clicks are registering everywhere on the screen, regardless of position. They don't seem to work outside that rectangle on the map. That must be an issue with how you are calculating the movement coordinates.
I have a suspicion that you are are using touch behaviors on actors to tell it where to move, instead of using mouse positions. If that's the case, you will want those actors on non-scrollable layer, so they move with the camera. All though that would be a really poor way of accomplishing this.
Without seeing how you are controlling the player we wont be able to find the problem though. You will want to list what actors are in your scene, and what behaviors are controlling the player (a screenshot works nicely).
For the second issue it sounds like you want to have a smaller camera but not allow the edges of the camera to cross the boundary lines?
Now to make my background more interesting :P