Retina Graphics

I have a question regarding retina display graphics. I understand you are suppose to double up the dimension of an actor ( ex. 256x256 becomes 512x512 ) My confusion is the following, if that rule is followed, would every graphics have to be square? is an "actor" different from a "graphic"? Looking at a graphic I just made, it tells me that its 556x307. Its wider than taller. how do i make it so that its divisible by 2? Im sure I am missing the logic behind this any help would be appreciated. Thanks in advance for the help.

Comments

  • GLGAMESGLGAMES SingaporeMember Posts: 988
    Yes the image placeholder is square, though your image can be anything with a transparent background. So just try to get a even no for the dimensions.
  • jonmulcahyjonmulcahy Member, Sous Chef Posts: 10,408
    you want to design your graphics so each side (width and height) are divisible by four. That will allow gamesalad to reduce it in half, and still be a valid number so it does not end up on a .5 pixel.
  • olivex81olivex81 Member Posts: 8
    i think i understand now. When it comes resolution should i exceed 72dpi? Again thanks guys for clearing this up for me.
  • GLGAMESGLGAMES SingaporeMember Posts: 988
    i think right now the standard to use is still 72dpi .
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