Confused about 1024 versus 2048 and retina

fogartyfogarty Member, PRO Posts: 181
I'm making an iPad game, and I've set the scenes up at 1024 x 768 because that is what I read is the aspect ratio for the iPad. But then I started thinking about retina display, and I'm wondering whether I need to double everything.

If I release it at 1024 x 768, will it work on the newest iPad with retina display?
If I change it to 2048 x 1536, will it look better on the new iPad and still work on the old ones?

Which approach do you think is better?

Thanks!

Comments

  • gamesfuagamesfua Member Posts: 723
    Perfect question! Been on my mind forever!
  • famekraftsfamekrafts Member, BASIC Posts: 834
    edited November 2012
    Scene size needs to be 1024 x 768.

    The background image size needs to be 2048 x 1536 when imported in gs.

    The actor size where that image will be used needs to be same as scene size.

    Rest all actor images needs to be double size when imported, just the actor size needs to be halved. So if you get an image 512 x 512 then actor size will be 256 x 256.
  • LiquidGameworksLiquidGameworks Anchorage, AKMember, Sous Chef Posts: 956
    Yo! If you want to utilize retina display for newer iPads, there's a couple of things you'll need to do differently.
    1) Check "Resolution Independence" on the very first project main page
    2) Design your game as if its a normal iPad
    3) Use art which is double the size of your actors. This means if you have a 100X100 pixel actor in GS, you will want to use art which is 200X200. If you check RI (see above) prior to importing the art, GS will automatically resize the art to fit your actors.

    This process is exactly the same for iphone development.

  • mrpacogpmrpacogp Member Posts: 400
    Similar question i have made here http://forums.gamesalad.com/discussion/51042/question-about-start-new-project

    but i think i have all solved
  • fogartyfogarty Member, PRO Posts: 181
    Got it! Thanks a bunch.

    If I make all my art double sized, should I use "HD" in the name of my game? Does that mean something to buyers?
  • RUPASRUPAS Member Posts: 823
    Got it! Thanks a bunch.

    If I make all my art double sized, should I use "HD" in the name of my game? Does that mean something to buyers?

    yes!
  • SlickZeroSlickZero Houston, TexasMember, Sous Chef Posts: 2,870
    "HD" usually just refers to it being an iPad app to buyers. No need to do it for iPhone. You can say "retina support" or something in the description if you want, but I'd used "HD" in the name only for the iPad version.
  • PBEmpirePBEmpire Member Posts: 676
    question- i have finished my ipad version of my game. how to i make the iphone version of the exact same game? Redo everything??
  • GLGAMESGLGAMES SingaporeMember Posts: 988
    @gsrockz123 you can resize all your images to fit the lower resolutions then republish for iphone
  • turbonovaturbonova Member Posts: 5
    What if you just make the background actors 1024x768 will that look crappy on a Retina screen or just the same as viewed an older Ipad?
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