568x320? Simulator resolution problems

Hi, So I ran gamesalad simulator and the resolution is pretty messed up, only like 1/2 the game is shown. I'm not new to gamesalad but the resolution throws me off. Can't I just make my scenes(resize) 960x640 and publish for iphone 4 and up only?
I already sent my game up for review, I'm just afraid it may not end up like it does when I run it in gamesalad, unless there are bugs in the simulator.

I created a physics game too, so I'm not sure if gamesalad resizing it will affect the gameplay somehow causing it not to work.


So my question is, I don't care about anything below iphone 4, can I just change all my scenes to 960x640 and choose resolution independence, choose iphone landscape and am good to go?

Will I have to re-ad the images to my actors or can I just make the adjustments? Last time I used gamesalad it was different, and this resolution sh*t I don't favor at all with no explanation next to it.

Thanks for all the help.

ps. Do gamesalad games usually end up looking like they do in gamesalad itself? % wise, how often not?

Comments

  • famekraftsfamekrafts Member, BASIC Posts: 834
    Try to use testflightapp and test on the actual device to be sure.
  • jonmulcahyjonmulcahy Member, Sous Chef Posts: 10,408
    when dealing with RI you don't change scene resolution AT ALL. You design as normal, and just import your graphics at 2x the sizes of the actors. thats it. if you do anything more you're gonna mess it up.
  • franklinexpressfranklinexpress Member Posts: 6
    @jonmulcahy Ok, so basically my game should work just fine as it does in gamesalad itself? I didn't change anything at all.
    I did copy the project and change everything to 960x640 including the graphics, that doesn't look good on the simulator either, cuts off the images on 3.5 inch retina sim.

    Is the framerate on sim 30fps normal? Seems kinda sluggish, I think the simulator has issues.
  • jonmulcahyjonmulcahy Member, Sous Chef Posts: 10,408
    What do you mean "including the graphics"? That is all you should be changing. Nothing in the project should be changed for retina outside of the checkbox
  • franklinexpressfranklinexpress Member Posts: 6
    Yeah, I'm just experimenting with a copy, the original I didn't change anything. Quick note, will gravity change when the game is run on different devices(iphone versions)? I'm just concerned about what the game looks like on the device. I don't have one right now, waiting on it.
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