@jerlant360 I don't know what you are really doing, if you have a game where the character stays at a fixed X or fixed Y, or on all the screen, and everything else is moving, making the character look as if he's the one that's moving, then I would do this:
This might work for you. Just change it according to the behaviours of your game! Anyways, I'm still new to this so there might be better and more efficient ways to solve your problem. I just shared what I know I could do to solve that problem.
tatiangMember, Sous Chef, PRO, Senior Sous-ChefPosts: 11,949
You're welcome.
If you are making a side-scroller like Jetpack Joyride, another way to create lines of coins is to make your scene width very large and to then place all of your scenery, obstacles, etc., including coins in the scene. Then, add a move (left) rule to each coin and anything else that needs to pass by the main actor. Or just move the camera with the main actor controlling it and don't move the coins at all.
@jerlant360 No problem man! That's why we are all here, the GS is a very nice community, I've learned a lot and like helping others with what I know. Tell us how your game is coming!
@davidsalomon i will post a preview of my game very soon also i will tag you and all the people who helped me in the process of making it when i finish it
I'm going to test the replicate. I know it the past it worked.
tatiangMember, Sous Chef, PRO, Senior Sous-ChefPosts: 11,949
Well that would blow my mind because I've always assumed that replicates were only visual copies and that it wasn't possible to have any behaviors or rules function for a replicate.
Comments
@jerlant360 What have you tried so far?
This might work for you. Just change it according to the behaviours of your game!
Anyways, I'm still new to this so there might be better and more efficient ways to solve your problem. I just shared what I know I could do to solve that problem.
Thanks you too guys @FryingBaconStudios @GLGames @tatiang for helping me
If you are making a side-scroller like Jetpack Joyride, another way to create lines of coins is to make your scene width very large and to then place all of your scenery, obstacles, etc., including coins in the scene. Then, add a move (left) rule to each coin and anything else that needs to pass by the main actor. Or just move the camera with the main actor controlling it and don't move the coins at all.
Tell us how your game is coming!