Keyboard Input - Crashes when...

stevem109stevem109 Member Posts: 0
I'm enjoying working with GS (latest version 0.10.1). This morning I've been testing the Keyboard Input behavior in GameSalad... on Mac (MacBook running Lion 10.7.5)... It seems I can create a crash by following these steps... 1) Create a simple keyboard input project... just one actor for keyboard input... 2) Drag actor into scene... Create a rule and behavior for the Instance Actor... when touch is pressed, use keyboard input (with any available attribute... I used Game.Name or Game.Time)... 3)Preview... touch actor... it looks good at this point 4) Hit Done. 5) Go to the scene icon at the top, click on the one scene in the project.... when it opens, double click on the Instance Actor and look at the rule again, but don't change anything this time... just hit File>Save 7) Now Preview and press actor... at this point, for me at least, the program crashes.

Comments

  • The_Gamesalad_GuruThe_Gamesalad_Guru Member Posts: 9,922
    Yes I reported this bug but it does work in adhoc or viewer only crashes in preview.
  • Braydon_SFXBraydon_SFX Member, Sous Chef, Bowlboy Sidekick Posts: 9,273
    I reported it last week. Weird but will hopefully be fixed in the upcoming version.
  • gyroscopegyroscope I am here.Member, Sous Chef, PRO Posts: 6,598

    @stevem109 Also, I discovered that if the attribute's value you are using for a Keyboard Input Behaviour is empty, you'll get the dreaded spinning wheel and GSC will freeze.

    So for now, maybe try giving the attribute an initial value first, see if that helps your particular problem (it does with the above problem I mentioned).
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