audio stutter in preview - does it matter for final build?

Like many others, I am encountering audio problems in GS preview after downloading the Android SDK. I tried the debug pathway change in preferences, but it did not make a difference. The stutter completely disappears when I run the game in a new user profile, as suggested in the forums. My question - is the stutter an isolated problem in the preview or will it persist on the device? Because, if it runs fine in the new user profile, don't I still have to transport it back so that I can build in the user profile with the sdk for publishing?

Comments

  • The_Gamesalad_GuruThe_Gamesalad_Guru Member Posts: 9,922
    I never trust the creator preview, do an adhoc.
  • beefy_clyrobeefy_clyro Member Posts: 5,394
    If you look in your home folder where the SDK is installed, just rename this when you do not need to publish and it will eliminate the stuttering. This avoids the use of a new profile. When you are ready to publish, rename the SDK folder back to the original (I think its just SDK off the top of my head) and publish. This will not stutter in the final build, its just the creator preview but as always, like recommended by FBS above, always build an ad-hoc version first.
  • LeanneLeanne Member Posts: 168
    thank you.
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