Is there any way to trick game salad into allowing you to make images that attack the screen For example, an arcade game like House of the Dead? Thanks.
Are you taking about 3D scaling? House of dead is a mix of scaling, pans and zooms. If you are looking for something more akin to Operation Wolf, The Super Spy or Lethal Enforcers, you can recreate these close encounter attacks with more ease.
For instance if a bad guy has not been tapped/shot after a certian amount of time, a timer cycles to an animation where the enemy springs forward to attack followed by a slash/bite/hit (if not countered in time via another time command).
It all depends on how you want the game to flow. Give us more of an idea how the gameplay functions.
Id like the bad guy to shoot projectiles towards you. Then you have to tap the projectile to break it before it hits the screen. If you arent quick enough, then it hits the screen and you take damage. I hope that helps more. Thanks.
Yeah, that's not going to be a problem. I'd suggest checking out some old school 2D light gun games if you have not already to see some of the methods used with background enemies tossing items at the player. The functionality would work similar to what I mentioned above. Sparkyidr's demo vid demonstrates projectiles (even the jets) that scale (this can go forward or backward). You would essentially just need to make the projectile destroyable upon tap. If they miss it before it's timer runs out, Whack! You make an attribute that deducts HP or kills the player.
Awesome you guys thanks so much. Can any give me a sample of scale coding? I basically want an enemy and he throws projectiles, and the projectiles have a time limit b4 they hit you and you take damage. Any assistance would be appreciated. Thanks:)
Answers
For instance if a bad guy has not been tapped/shot after a certian amount of time, a timer cycles to an animation where the enemy springs forward to attack followed by a slash/bite/hit (if not countered in time via another time command).
It all depends on how you want the game to flow. Give us more of an idea how the gameplay functions.
Not "exactly" what you are after. But I have projectiles firing away, rather than into, the screen.
But deffo do-able.
Nice graphic rips there.
@mrchris317
Yeah, that's not going to be a problem. I'd suggest checking out some old school 2D light gun games if you have not already to see some of the methods used with background enemies tossing items at the player. The functionality would work similar to what I mentioned above. Sparkyidr's demo vid demonstrates projectiles (even the jets) that scale (this can go forward or backward). You would essentially just need to make the projectile destroyable upon tap. If they miss it before it's timer runs out, Whack! You make an attribute that deducts HP or kills the player.
Blue balls fly at you from the center of the screen, if you click (touch) them they will be destroyed, if you don't they will hit the screen.
www.jamie-cross.net/free-downloads/fake-3d.zip
Check it out, hope you find it useful.
that was very helpful when I was messing around with the 3d stuff
especially the bits about "the oatmeal effect"