Xcode and others? What others? Have you tested an adhoc build of your game? That is a definitive method of testing the game out and ensuring proper function.
GS Viewer is not the best method for an accurate test as it is depending on GameSalad's native language. When publisheing your game is recompiled to communicate with Xcode/iOS. Thus, errors occur if there are hiccups in the code that Xcode does not understand, or permit.
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Have you tested an adhoc build of your game? That is a definitive method of testing the game out and ensuring proper function.
GS Viewer is not the best method for an accurate test as it is depending on GameSalad's native language. When publisheing your game is recompiled to communicate with Xcode/iOS. Thus, errors occur if there are hiccups in the code that Xcode does not understand, or permit.
"Why does my game sometimes run fine on Xcode and *other times* it has errors?"
Apologíze about my english.
And thanks RP to answer
@mrpacogp No problem!