Memory usage is dependant on game assets (amongst other things).
There is little use searching for a generic 'best total memory usage' - a game with 500 images and 20 high quality songs would be very happy with a total 150MB . . . but a game with two low resolution images and only a small amount of very efficient code would be to still be 50MB.
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There is little use searching for a generic 'best total memory usage' - a game with 500 images and 20 high quality songs would be very happy with a total 150MB . . . but a game with two low resolution images and only a small amount of very efficient code would be
A game with 5,000 images = Memory usage = 100 MB = great !!
A game with 2 images = Memory usage = 100 MB = bad !!!
So . . . . just looking at the read out of memory usage of a game doesn't tell us anything useful.
Example: Today I bought a thing (I'm not going to tell you what this thing is) and it cost me €£$600, do you think this was a good price ?