iPhone position of touch problem.

phlamephlame Member Posts: 18
edited December 2012 in Working with GS (Mac)
I have a big problem with multi touch on gamesalad.

I made 4 images to explain my problem since it was too difficult to explain in words. All 4 images are of the same problem. I also created a little example game so you can test the explanation of the images yourself too better understand the problem.

Example 1:
http://img22.imageshack.us/img22/910/example1f.png

Example 2:
http://img33.imageshack.us/img33/2426/example2r.png

Example 3: This doesn't happen exactly the same in the example game (it does on my actual game) but close enough.
http://img90.imageshack.us/img90/4618/example3l.png

Example 4:
http://img692.imageshack.us/img692/7771/example4l.png

Example Game:
http://www.mediafire.com/?1ryq6k64816u8in

Best Answer

  • The_Gamesalad_GuruThe_Gamesalad_Guru Posts: 9,922
    edited January 2013 Accepted Answer
    Yes multitouch is very hard to do. Checkout my video thread I talk about multitouch and how it works.

Answers

  • RPRP Member Posts: 1,990
    edited December 2012
    I think if we have an understanding on what type of game this is and how it is played it would help. If you can add some text identifiers to the pic, it would also help.

    When you say hand, is the yellow bar the hand? Also when you say touch 2, do you mean one touch for control (left control pad) and the second touch being your action button (right button)? It could just be that there is a conflict with the control rules/behaviors.
  • I have this problem in a game im currently working on. What I did was make an actor, 2 real attributes, and 1 integer attribute. Then when touch is pressed on that actor I change the real attributes to the X and Y position of the touch (I used mouse position X and Y), and also when touch is pressed on that actor change the integer attribute to whatever you want. Then on your rotating actor you can say when the integer attribute is = to whatever you set, rotate to the positions of the 2 real attributes.

    I don't think this is the best way to do this, but it's all I can think of.
  • phlamephlame Member Posts: 18
    Sorry Doomed, I think I'm doing something wrong because it still doesn't work like that.
  • phlamephlame Member Posts: 18
    I made better pics and an example game to go with the pics, so that everyone can better understand my problem.
  • phlamephlame Member Posts: 18
    I just can't figure it out :-/ , I'm about ready to give up. If anyone knows how to do it please help [-O< , or is it impossible to do in gamesalad.
  • phlamephlame Member Posts: 18
    //
  • phlamephlame Member Posts: 18
    Thanks Bacon, that actually helped me fix the problem. Very helpful tutorial.

    ***The videos in case anyone else has the same problem***
    Part 1:
    Part 2:
    Part 3:
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