New awesome animation tool!

Hi all,

I dont know if people already knew this, but there's as new peace of interesting software in development.
Just wanted to share this with the community.
Its basicly a very easy but professional animation tool to animate sprites. I saw in an interview that some really great people from the platformer game industry are working on it. currently the alpha version is for free and you can order the pro version for $25. thats no a bad deal I suppose....

Cheers

http://www.brashmonkey.com/index.htm

Comments

  • SlickZeroSlickZero Houston, TexasMember, Sous Chef Posts: 2,870
    Brash Monkey...I see what they did there...

    Thanks for the info. Looks like it may be something worth checking out.
  • ApprowApprow Member Posts: 703
    yeah it definitly is
  • DoguzDoguz Member Posts: 500
    But how would we use this with GameSalad? Would it export a png sequence?
  • SingleSparqSingleSparq Member Posts: 1,339
    Yes, but its not perfect for that yet. (No size control on export or trimming), still looks promising.
  • jakenwalkerjakenwalker PRO Posts: 10
    Looks like some nice software! :) I think I'll try it out.
  • Alembic_SoftworksAlembic_Softworks Member Posts: 114
    Checking it out as well - thanks a lot for posting this.
  • JDuaneJJDuaneJ San Francisco Member Posts: 300
    Been watching this for a few years. Waiting for them to come out of closed beta. For now Flash is all I need. Would be great if GS supported swf!
  • JN38JN38 Member Posts: 57
    Something that I have been doing is using an animator then doing a selective screen shot in the pose I want. Then doing anything I need to with the pic in the editor of choice.

    Now if there was a program where I could take a pic add "bones" to it so I could pose it, then we would have something. As of yet, I haven't found anything like that.
  • JN38JN38 Member Posts: 57
    Never mind - Spriter does this and it has cross platform builds.
    Now we are talking - getting a copy now.
  • contrasthallcontrasthall Member Posts: 131
    wow when did anime studio become open source? "joke"
  • SocksSocks London, UK.Member Posts: 12,822
    edited January 2013
    Now if there was a program where I could take a pic add "bones" to it so I could pose it, then we would have something. As of yet, I haven't found anything like that.
    After Effects pretty much does that with it's 'Puppet Tool', really straightforward to use, and obviously most decent 3D software applications have bones (with IK) which you can use on a flat/planar model and achieve much the same thing.

  • deadlightsdeadlights Member, PRO Posts: 235
    Thanks for sharing - this is worth checking out.
  • gyroscopegyroscope I am here.Member, Sous Chef, PRO Posts: 6,598


    Now if there was a program where I could take a pic add "bones" to it so I could pose it, then we would have something. As of yet, I haven't found anything like that.
    Also Anime Studio Pro or Debut is worth checking out (has bone rigging system)

    http://animation.about.com/gi/o.htm?zi=1/XJ&zTi=1&sdn=animation&cdn=compute&tm=5&f=10&su=p284.13.342.ip_p504.6.342.ip_&tt=4&bt=1&bts=1&zu=http://anime.smithmicro.com/
  • JN38JN38 Member Posts: 57
    I don't have after effects (yet, it's on my list of toys) but I did get AnimeStudio a while back for my kids. I have used it a couple times.
    Either it is too simple or too complex, or I'm just missing something for it to do what I want. More than likely the later.
    I found DAZ to be easier to use than AnimeStudio - go figure.
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