Footprints
I am working on something where my character is viewed from overhead. I want to have a steady trail of footprints which stay for about 10 seconds but I cannot seem to get it to function in a steady stream of about 4 images per second.
I'm sure it is in the Spawn Rate.. but I am not sure what the 3 settings should be.. I keep getting a few in a group.. then sperratic groups afterwards...
Can someone tell me about what my Spawn and Startup time should be...
Velocity and Position - all 0's
Size - 20 does not change
Color - White, changes to 0 Alpha over 10 seconds, Blending Normal
Rotation - Rotation is game.PlayerR (constrained to my character's rotation)
Image - a little pair of footprints
thanks
I'm sure it is in the Spawn Rate.. but I am not sure what the 3 settings should be.. I keep getting a few in a group.. then sperratic groups afterwards...
Can someone tell me about what my Spawn and Startup time should be...
Velocity and Position - all 0's
Size - 20 does not change
Color - White, changes to 0 Alpha over 10 seconds, Blending Normal
Rotation - Rotation is game.PlayerR (constrained to my character's rotation)
Image - a little pair of footprints
thanks
Comments
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(Damn! You corrected 'Pawn' - you've ruined my cheap gag!
Timer:
After 5 seconds
Interpolate Alpha to 0, duration 1 second (or whatever)
Timer:
After 1 second (this should match your Interpolation duration) Destroy this actor
Whoops, posted before reading this post . . . . basically what jamie_c says.
I assume if you have a really really large amount of them it will be an issue, I have not reached that limit yet.
Also, although this would be a different visual effect, you could start the Interpolate right away and have it last longer. The footsteps would be fading from the get go, but you'd do away with both Timers.
Like this: