Help with tables
Hey everyone. Been using GS for about 6 months and love it!
I'm working on a game where every time you steal from an actor, a rule randomly selects a table column to give you either: 0 bread, 1 bread, 2 bread. Currently, an actor is spawned (little loaf of bread) and fades out every time you steal.
The problem is: I want NO bread actor to spawn when 0 is randomly chosen; One bread actor to spawn when 1 is randomly chosen; and Two bread actors to spawn when 2 is randomly chosen from my table.
I just know there is a solution to this but I cannot figure it out. There are lots of actors too so I'm weary of creating lots of booleans...
Any ideas?
I'm working on a game where every time you steal from an actor, a rule randomly selects a table column to give you either: 0 bread, 1 bread, 2 bread. Currently, an actor is spawned (little loaf of bread) and fades out every time you steal.
The problem is: I want NO bread actor to spawn when 0 is randomly chosen; One bread actor to spawn when 1 is randomly chosen; and Two bread actors to spawn when 2 is randomly chosen from my table.
I just know there is a solution to this but I cannot figure it out. There are lots of actors too so I'm weary of creating lots of booleans...
Any ideas?
Comments
If you must use a table, you would still pick a random value but you would grab table values using game.randomNumber as your row number (and inside of a rule that makes sure game.randomNumber>0).
Edit: if you're using numbers other than 0, 1, and 2, you need to say so. I just realized that maybe your table contains values like 0, 1, 8, 12, etc. and you just wrote that as an example. The loop method I described will still work but I just added this comment because sometimes people try to simplify their questions and they instead obfuscate exactly what they need to know.
Thanks so much for the help tatiang. I've been playing about with this issue for days!!