do you make some money in android with ads?

guillefaceguilleface Member, BASIC Posts: 1,039
i have pro but i dont know if i can use some kind of ads on a android game, and if we can, it is a good choice? like my last game "snakes and ladders" for ipad and iphone i sold like total 100 copies since release (8 days total) and my "spelling doodle" almost 100 in like 6 month, so far i cant complaint, but both games together on the play store i have 0 download so i guess android users like free apps more. so i want to use ads and make it free hopefully i can get my $25 back, or anything is better than $0 :)

Comments

  • lycettebroslycettebros Member, PRO Posts: 1,598
    Ads do not work for Android on GameSalad.
  • dr2391dr2391 PRO Posts: 78
    I've thought about this some but haven't tried it yet. What if you join some affiliate program and put a fixed banner in your game and then use the URL behavior and use your affiliate link? Is that against Gamesalad's TOS?
  • lycettebroslycettebros Member, PRO Posts: 1,598
    I do not think so @dr2391 but they will tell you if it is.
  • GuaveMediaGuaveMedia Member, PRO Posts: 1,262
    Android Ads will come in the next weeks, that's what I saw yesterday on a thread.
  • alarm656alarm656 Member Posts: 291
    Hi, Ads is Advertisment?
  • Dazza006Dazza006 Member Posts: 248
    @alarm656
    Yes advertisement :D
  • alarm656alarm656 Member Posts: 291
    Thanks)). May I ask you one question?
  • Dazza006Dazza006 Member Posts: 248
    fire away
  • alarm656alarm656 Member Posts: 291
    I'm having graphic problems. At the beginning I have created iPhone 568x320 and iPad 1024x768 graphics. I almost finished iPhone version with 568x320. When I tested project with Xcode simulator I got poor quality graphics. So I am going to use 1024x768 iPad graphics to iPhone version. If I publish my game with only iPhone version is it ok for Apples. I mean can Apple accept my app without iPad version?
  • alarm656alarm656 Member Posts: 291
    Sorry for my horrible English((
  • Dazza006Dazza006 Member Posts: 248
    yeah you can do just an iPhone version.
    But I recommend you test on an actual device with an adhoc build.
    The simulator could run the app differently to the actual device.
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