You could say in a rule:When attribute game.Touched is FalseAndWhen mouse button is down, change attribute game.Touched to true.
You could say in a rule:When attribute game.Touched is FalseAndWhen mouse button is down, change attribute game.Touched to true.In your actor you want to move:When attribute game.Touched is true,Interpolate self position x to mousePositionXDuration 0.2Interpolate self position y to mousePositionYDuration 0.2Timer : after 0.3 seconds,Change attribute game.Touched to false.
@cousinjoshyTry this:http://www.mediafire.com/?rj8ognwvo43c5oj
What am I downloading from this link?
What am I downloading from this link? Are you having trouble downloading it ?
Nope. Should I just open it?
Nope. Should I just open it? That's entirely up to you.
Also how would I make it go faster or slower?
Comments
When attribute game.Touched is False
And
When mouse button is down, change attribute game.Touched to true.
In your actor you want to move:
When attribute game.Touched is true,
Interpolate self position x to mousePositionX
Duration 0.2
Interpolate self position y to mousePositionY
Duration 0.2
Timer : after 0.3 seconds,
Change attribute game.Touched to false.
Try this:
http://www.mediafire.com/?rj8ognwvo43c5oj