Does anybody know how to get the camera offset trick for universal builds (eg set the camera origin to -48) to work with the camera control behavior for a platformer?
Its not gonna work, the control camera overrides all scene origin changes, and if you use values like -48 or any other minus something, it will make it 0, Its just how GS handles it..
Its not gonna work, the control camera overrides all scene origin changes, and if you use values like -48 or any other minus something, it will make it 0, Its just how GS handles it..
Roy.
Not sure what post you're referring to, but just in case... my above suggestion should work fine. Not ideal to have an additional constraint, but a necessary sacrifice I guess.
I actually had tried that @ericzingeler and it didnt work. I did figure out a way to do it though without using the camera control. I just constrained the scenes camera origin to the actors position. It jumps around a bit but i'm working on a way to smooth it out!
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Its just how GS handles it..
Roy.
If anyone knows away around this let me know
Thanks for the help guys