Bouncing and moving

MarcoColMarcoCol Member, PRO Posts: 297
It is just the first time I made a game with a rotating actor, which can be moved. View is from above.
Everything works fine, but I have some enemies and walls, where the main-actor should collide, which works fine. But I have the proble, if the player (who is set as a rectangle) move near to a wall for example and then I rotate the main-actor and he collide then with an edge to the wall, the main-actor bounce slow through the scene. I didn't want that.
I set "Desity", "Friction" and "Bounciness" each to 0 and also play with this variables, without success.

Where is my error?

Comments

  • WingmanappsWingmanapps Member Posts: 458
    edited March 2013
    You need to check your wall physics aswell - Remove "moveable" checkmark on Wall actor and check the walls density and bouciness aswell
  • MarcoColMarcoCol Member, PRO Posts: 297
    Everything off / set 0
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