Adhoc build Vs iOS Viewer

I'm having a slight problem with one of my games when i preview my game in the iOS viewer its quite laggy because the scene size is quite wide but when i put the same game in adhoc build and run it its smooth? is the adhoc build how the game will run on everyones phone?

Comments

  • RUPASRUPAS Member Posts: 823
    of course, you should always make sure to test your game in an Adhoc, the viewer is indicative. always Adhoc
  • AdamgoproAdamgopro Member Posts: 310
    @rupas thanks buddy
  • The_Gamesalad_GuruThe_Gamesalad_Guru Member Posts: 9,922
    An adhoc is exactly how it will run when you publish. An adhoc is just a different, temporary provisioning for testing so the only difference is how it is signed as to provisioning not anything to do with the app it's self.
  • jamie_cjamie_c ImagineLabs.rocks Member, PRO Posts: 5,772
    Yeah, the adhoc is always the best way to test your app. That way its running natively on the device.
  • imGuaimGua Member Posts: 1,089
    Haven't noticed much performance difference between iOS Viewer and AdHoc.
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