Help with Universal Builds and Pause Scene Behavior!

Hi Guys! I'm making my first game and it's going very good but this night I found a terrible problem!
I was working following Tshirtbooth's tutorial on the Universal Bulds on Youtube (), I have a menu scene (iPad 1024 x 768) with the actor that changes the camera settings, in that scene there's an options button with the behavior "Pause Scene", in the options scene too there's the actor that changes the camera settings, the problem is: when I set the iPhone Landscape in the Preview (crop) and I press the options button, it goes to my options scene (with a quite transparency background) but in my menu scene the camera origin returns 0 and the back scene is cut in the top part. I'm Italian and I also did a screenshot so you can understand better https://mega.co.nz/#!w9Un2KAI!DlADsW9b4dlSDBMh7kxQInDfBhdwAd2XH8-sINzfa8w. Let me know guys and thanks already for your help and support!!

Comments

  • DenimSharkDenimShark Member Posts: 192
    I got a universal build template on the marketplace that will deal with the pause scene problem. Just make sure the check off the game.use_pause attribute to true
  • teobucci1999teobucci1999 Member Posts: 5
    @DenimShark I've already saw your template but it's expensive and I haven't all my images 16:9, can you say me how to fix this? Just this, please! It's very important for me, I just ask you a little help.
  • DenimSharkDenimShark Member Posts: 192
    Ye ye calm down... Instead of moving your camera origin to the left and down, you'll have to move every actor in your scene to the right and up. Without the template though, you're gonna have to find all the values for yourself through testing.
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