Huge Incompatibilities Between Mac and Windows Creators

cbtcbt Member Posts: 644
Well I don't have a Mac anymore. (:() So I'm working on Windows Creator but I sometimes check how am I doing Mac-wise on my virtual Mac OSx (Yeah I know Apple is against that)

But I keep seeing really annoying incompatibilities. For example if I save my work on Windows and open it on Mac, my unlocked instances give all kinds of errors. Like Null expressions which were fine on Windows. I need to replace them one by one.

And if you have a Display Text on windows and use;

'Size is:'..'self.size.width'

It won't work on Mac. It should be;

"Size is:".."self.size.width"

Really annoying. And if you use the keyboard button "Enter" for a 'new line' in a Display text on Windows, you need to replace them one by one on Mac with the keyboard button combo "Alt + Enter" for that Display Text to work.

And on Windows, when you change Camera.Width and Camera.Height, the screen size remains the same. For example if you double the Camera Size and zoom out a little, the top right coordinate is still 480x320, but on a Mac, it changes to 960x640. So bye-bye any coordinate related rules.


Well, working on Windows ONLY or Mac ONLY can be arranged. But the question is; will my games built on Windows work on devices as it works on Windows Preview? Am I good to go if I build my project top to bottom on Windows?

Please someone confirm or deny this.

Comments

  • cbtcbt Member Posts: 644
    Just tell me, can I publish a game I make in Windows to iOS?

    WILL IT EVEN WORK?

    Because the code in Mac creator and Windows creator is way different. If one of them has "Move to: X+Y" the other one should have "Move to: X+Y+Z" to move to the same point.

    Please help me so I can keep working on my project.
  • cbtcbt Member Posts: 644
    maybe this thread could help you..

    http://forums.gamesalad.com/discussion/comment/366520/#Comment_366520

    Please read what I am actually asking.
  • jonmulcahyjonmulcahy Member, Sous Chef Posts: 10,408
    Just tell me, can I publish a game I make in Windows to iOS?

    WILL IT EVEN WORK?

    Because the code in Mac creator and Windows creator is way different. If one of them has "Move to: X+Y" the other one should have "Move to: X+Y+Z" to move to the same point.

    Please help me so I can keep working on my project.
    i think if you build a package in Windows Creator 10.0.0 and then publish it using Mac Creator 10.0.0 it will work, but i think you need to actually export the project maybe? I'm not sure, never done it, but I have read people doing it before.
  • cbtcbt Member Posts: 644
    Hmm thanks Jon, at least now I have some hope. Anyone else has any ideas? Please?
  • cbtcbt Member Posts: 644
    Anyone? GS guys?
Sign In or Register to comment.