Camera view shifts when unpaused (universal binary)
I'm admittedly new to working with universal binaries, but the detect screen size + change camera height and origin technique seems to work great for an iPad to iPhone setup with universal binaries. Where I'm having trouble is when I pause the game and then unpause it. The initial gameplay scene looks fine on an iPhone, as does the pause scene. But after unpausing (via an Unpause Game behavior), the gameplay scene is shifted down about 20 pixels and partially offscreen. This happens with multiple scenes but I switch scenes after unpausing and then switch back, the gameplay scenes look fine. It's just immediately after unpausing.
Any ideas what's going on?
Any ideas what's going on?
Comments
That's what I do when I find a work around for a known bug. And it helps in the long run.
Any news on a fix?