Mac publishing problem

IsabelleKIsabelleK Member, Sous Chef Posts: 2,807
Hi!
I purchased Mac dev membership, and I wanted to test how iPad games work as Mac games. I went to my GS portfolio, chose one iPad game, and tried to publish it as Mac app.
After generating, and downloading, I can't see any profiles.
I created everything in Dev center. What do I have:
1. In Keychain:
- 3rd Party Mac Developer Application
- 3rd Party Mac Developer Installer
- Apple Worldwide Developer Relations Certificate Authority
- Developer ID Certificate Authority
- Mac Developer
- Developer ID Installer
- Developer ID Application
- Apple Application Integration Certification Authority
2. In Xcode Organizer:
- Mac Team Provisioning Profile: *
- My game development profile
- My game Mac App Store profile

There are green lights everywhere in Xcode Organizer. I also tried to hit Refresh button in Xcode Organizer, and download all necessary things.
I have my Mac registered, I have all app IDs in order. So everything should work good - I didn't have any issues with iOS games before.

I also know that I should type the right app ID in GameSalad Publishing service. I tried two different app IDs. No matter what I do, it don't want to work.

Any ideas?
Thank you!

Best Answers

  • jonmulcahyjonmulcahy Posts: 10,408
    Accepted Answer
    Mac publishing is different than iOS publishing. If I remember correctly when you publish your app, the bundle ID needs to match exactly what you have in the dev portal, minus the random character prefix. Assuming that is correct, when you go to sign your app, you don't have a drop down, it should just show your developer name. In iOS you get to choose your profile, in Mac it's matched automatically.

    Make sure you have the latest version of Xcode as well.

    Have you been able to publish a Mac app with 10.2 or are you using a prior version? My builds keep failing.
  • jonmulcahyjonmulcahy Posts: 10,408
    Accepted Answer
    After rereading your first post, I didn't see you mention installing your Mac provisioning profile for the app you are trying to build. I assume you have done that, but better to confirm.

Answers

  • MarkOnTheIronMarkOnTheIron Member Posts: 1,447
    I don't know if this could be of any help for your situation, but it helped me a while ago: http://forums.gamesalad.com/discussion/comment/349654/#Comment_349654

  • IsabelleKIsabelleK Member, Sous Chef Posts: 2,807
    Didn't help :( @SaladStraightShooter - any ideas? I'm desperate - I even updated Mac to Mountain Lion
  • The_Gamesalad_GuruThe_Gamesalad_Guru Member Posts: 9,922
    edited May 2013
    Hmm going to watch this htread as I'm going to do some Mac puplishing here too in the next couple weeks. Haven't signed up yet will this week and will report my experences.
  • IsabelleKIsabelleK Member, Sous Chef Posts: 2,807
    Little update - I tried to create new app ID, and new profiles. Didn't help.
    But, after downloading app, when signing window pops out, I can see only one profile:
    my name, surname, and some digits, it looks like this:
    John Smith (53T32UY76).
    Before, when I tried to sign app with this profile, an error showed up. Now I can sign app with this profile.
    But still I can't see my game's profiles.
  • The_Gamesalad_GuruThe_Gamesalad_Guru Member Posts: 9,922
    Ah so you can see you wildcard type profile hmmm.
  • IsabelleKIsabelleK Member, Sous Chef Posts: 2,807
    Yep, that's the only thing on the list for Mac apps.
    While signing iOS app I can see both (distribution, and development) game profiles, and one "iOS Team Provisioning Profile: Wildcard AppID".
  • IsabelleKIsabelleK Member, Sous Chef Posts: 2,807
    I tried to delete all profiles, and certificates in Dev portal, recreate them (exactly like in GS cookbook), and download again - didn't help.
  • IsabelleKIsabelleK Member, Sous Chef Posts: 2,807
    Wow, what a strange bug. There were two @jonmulcahy answers, but when I approved them, they both dissapeared.

    Thank you very much Jon! I didn't know that there shouldn't be a drop down lost for Mac builds, like for iOS. I was looking for something that shouldn't be there :)

    And answering your question - I just checked, and I can sign and publish Mac game with GS 0.10.2.
  • The_Gamesalad_GuruThe_Gamesalad_Guru Member Posts: 9,922
    Oh so you just select the one that shows up? As post was deleted this is a vanilla bug and SSS is aware of it.
  • IsabelleKIsabelleK Member, Sous Chef Posts: 2,807
    Oh so you just select the one that shows up?
    Yes, and it works fine :)

  • The_Gamesalad_GuruThe_Gamesalad_Guru Member Posts: 9,922
    Awesome! I'm doing the same as you turning an iPad app into a Mac app.
  • jonmulcahyjonmulcahy Member, Sous Chef Posts: 10,408
    yea, mac apps are a different beast. in some respects it's less work for you, just make sure the bundle id on the web is correct and it exist on your machine and you're golden.
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