Pause issue, maybe a bug!! help please!!
Hi guys, im "debbuging" my game and found that my player charges if holding a button then when released a special projectile comes out, the issue comes when i hit pause, then all the sudden it charges but doesn't shoot. Dont know what to do and was hoping that someone identifies this as a bug or im just dumb
heres a short video showing the issue. The right display box displays charging boolean, the left displays releasing the projectile boolean. The pause button only changes a global attribute to activate a slider on the pause menu scene, nothing more, so i dont know why this is happening.
Comments
This one is the unpause button on the pause scene
This one is for the slider menu
The only thing I notice about your pause/unpause rules is that sometimes when you unpause a scene, the behaviors right before or right after the unpause behavior will fire just ahead or behind schedule, affecting other actors. But I'm doubtful that's causing the issue... can't know for sure until I see the main actor's rules.
1)it reduces load times
2)its just as easy to set up, all it takes is an extra attribute and one extra rule which everything els fits into.
How to set up a custom pause behaviour? My game includes a Countdown timer. How to stop a countdown timer.