Help with advanced movement of actor (Tron Style)

Hello everyone

Having a bit of trouble in creating an actor that can just fly around an area and look natural. This would include doing some turns when ever. The idea is that the actors have to be caught so I am trying to it make it fun and challenging.

So far all I have done is every 2 seconds change the direction to random while its moving. But it looks terrible and it just doesnt really go anywhere.

But it's the best I have at the moment. Any suggestions would be fantastic. Think of a Tron style game and the bikes just move on their own (Not the grid Tron game, how it looks in the movie type)

Here are my ideas but they could be useless

Use constrain somehow so the angle is only adjusting a little bit at a time.

Have set paths for each actor (7) and make them choose a path randomly, so each gameplay feels different. Actually sounds like a good idea, will have to test it to see if it fails as the game ends too fast)

Many thanks
Jeromy

Comments

  • Bad wolf GuyBad wolf Guy Member Posts: 206
    Any suggestions? Or is it possible to do so?
  • SocksSocks London, UK.Member Posts: 12,822
    @123App

    Let me make you some (pseudo)random paths . . . .

    I will be back . . .
  • SocksSocks London, UK.Member Posts: 12,822
    edited May 2013
    3 quick demos attached:

    1) random left to right
    2) random curly
    3) random swerve

    Might be some use, but maybe you want a more 'square' pattern (i.e: as if it's constrained to a grid ?)
  • SocksSocks London, UK.Member Posts: 12,822
    Here's a more 'square' / grid-ish one:

  • SocksSocks London, UK.Member Posts: 12,822
    1) random bent grid
    3) random eliptitangular
  • Bad wolf GuyBad wolf Guy Member Posts: 206
    @socks what a legend. Checking them out now. Hopefully be able to incorporate them in. To clarify things, I am not after a grid square type thing. So will see what results I can come up with what you created.

    Thanks
    Jeromy
  • BoomshackBarryBoomshackBarry Member Posts: 712
    Way to go above and beyond the call of duty @Socks :)
  • SocksSocks London, UK.Member Posts: 12,822
    Way to go above and beyond the call of duty @Socks :)
    Thanks
    @123App @BoomshackBarry

    Cheers! :)


    Two more:

    1) random curved grid (my favourite)
    2) random zig zag
  • OskarDeveloperOskarDeveloper Member Posts: 533
    @Socks you are almost = Tshirtbooth and ToastKitten now a days
  • SocksSocks London, UK.Member Posts: 12,822
    edited May 2013
    @OskarDeveloper
    @Socks you are almost = Tshirtbooth and ToastKitten now a days
    Very nice of you to say, but in reality all those folk are still miles ahead with their GS knowledge ! :)
  • TesseractEngineTesseractEngine Member Posts: 180
    Lovely, lovely work, Mr @Socks! Nicked. :D
  • SocksSocks London, UK.Member Posts: 12,822
    Lovely, lovely work, Mr @Socks! Nicked. :D
    @TesseractEngine

    Cheers big ears, help yourself.
  • blue_elephantblue_elephant Member Posts: 505
    Hey @Socks
    I was testing some things with your "random left to right" demo and had a question. When I tried to create a vehicle to drive on the curves like hills and put a "control camera" behavior in it, it did nothing. I unchecked the wrap x and y and changed the tracking area of the camera but it still had no effect.
    Do you know how to do this?
    Thanks
  • blue_elephantblue_elephant Member Posts: 505
    Does anyone know how to fix this?
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