Pause Function

TebrocTebroc Erie PaMember, PRO Posts: 10
I've looked over questions and discussion threads related to the Pause function but I haven't been able to get a concrete answer. I find that when I create a pause button, there is a significant delay in it's execution. Sometimes I have to repeatedly tap the button to get it to execute. I recently download a game from another (more experienced) GameSalad developer and I notice the same delay. Can someone weigh in on this and maybe clue me in to some workarounds? Thanks so much in advance.

Best Answer

  • Braydon_SFXBraydon_SFX Posts: 9,273
    Accepted Answer
    I don't really like to use the Pause Game Behavior - it has to load into another scene. I try to stay clear of that. Instead, I just make everything on the scene stop.

    Like this:

Answers

  • TebrocTebroc Erie PaMember, PRO Posts: 10
    Thanks Braydon_SFX (and T-Shirt Booth), very helpful. I'll try this out tonight.
  • Braydon_SFXBraydon_SFX Member, Sous Chef, Bowlboy Sidekick Posts: 9,273
    You're welcome - not sure where my comment went, though. :|
  • TebrocTebroc Erie PaMember, PRO Posts: 10
    edited May 2013
    Yeah, I clicked on "Insightful" I think and before I finished my replay it was gone. :\

    Braydon had posted this video:
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