Having the camera follow a projectile

CoolBeeCoolBee Member Posts: 81
Hey guys, I'm trying to make the camera follow a spawning projectile a bit like angry birds/what not, Now I've set the control camera on the projectile but it doesn't follow it am I over looking the camera being controlled by something else thus overriding this possibly otherwise what else may it be?

Also sorry another question! I have moving water at the bottom of the screen which is set to wrap to make it continuous the only problem of course is I want the camera to follow the projectile above but if I take off wrap x the water just seems to wonder off on its own, Do I need to make the water larger (running the whole length of a larger map) or is there something else?

Thanks in advance!

Comments

  • jamie_cjamie_c ImagineLabs.rocks Member, PRO Posts: 5,772
    @CoolBee, for your camera issue, do you have a control camera behavior on any other actor in your scene besides the projectile? You can only have one active control camera behavior at a time.
  • CodeMonkeyCodeMonkey Head Chef, Member, PRO Posts: 1,803
    Think of the pick a number things at the post office or grocery store. You have a unique identifier, and when you are called, you get the attention of the employee.

    The Sod of War template uses this method.
  • CoolBeeCoolBee Member Posts: 81
    Okie dokie I'll check it out soon as I get home :)
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