UI Layer or Scene Camera Pos/Rotation Excluded layers?

allornothingallornothing Member, PRO Posts: 126
I'm gearing up for release of my first iOS game, and one of the features involves rotating the scene. However during these moments of rotation, I have to do a lot of faffing with my UI to get it to stay in place, and this includes using non-dynamic UI for those moments, which is far from ideal.

Is there any plans to have a separate layer render for UI, or the ability to isolate elements in a layer / whole layer from the camera/scene rotation? This feature would make my game instantly easier to develop/finish, whereas at the moment I think I may have to remove the feature entirely down to a limitation of the engine. It's been a popular feature in development, but just can't be polished enough due to this.

I appreciate there are a billion feature requests, but is this something on the horizon any time soon? Or does anyone have a decent solution for rotating the scene and keeping a *dynamic/changing/notfullscreenimage* UI in place/rotation when rotating the camera?

Cheers!

Comments

  • BoomshackBarryBoomshackBarry Member Posts: 712
    I haven't used this myself but there's a cheap template from the deepblueapps guys that might point you in the right direction: http://www.deepblueapps.com/helicopter-hud-template/
  • allornothingallornothing Member, PRO Posts: 126
    Thanks for the link - the problem with that approach (which is what I have currently use for rotation scenes) is that it only works for large actors in the center of the screen (that maybe stretch the full screen) and does not allow dynamic UI. So for example a score counter in a corner, or buttons that react to touch (light up, joystick moving etc) are impossible
  • BoomshackBarryBoomshackBarry Member Posts: 712
    I understand the problem. I hope that somebody has a better solution, but perhaps if the dba guys did it this way then they couldn't find an alternative either.
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