New graphics and animation tutorial posted...

jamie_cjamie_c ImagineLabs.rocksMember, PRO Posts: 5,772
edited June 2012 in Working with GS (Mac)
To anyone interested, I've just posted a new tutorial covering graphics and animation here:

http://www.jamie-cross.net/?p=549

Any feedback is welcome.

Jamie

Comments

  • jamie_cjamie_c ImagineLabs.rocks Member, PRO Posts: 5,772
  • SocksSocks London, UK.Member Posts: 12,822
    edited February 2013
    This link has been updated to:

    http://www.jamie-cross.net/?portfolio=gamesalad-recipe-002-graphics-and-animation

    From your link:

    "Ideally the PNG files should be saved as 8 bit files, however if you need transparency on your images you will have to use 24 bit."

    This should read:

    "Ideally the PNG files should be saved as 24 bit files, however if you need transparency on your images you will have to use 32 bit files."


    P.S nice tutorials !
  • jamie_cjamie_c ImagineLabs.rocks Member, PRO Posts: 5,772
    @socks, thanks, and thanks for catching the error!
  • mnaseertariqmnaseertariq Member Posts: 62
    Hello Jamie

    i am working on your Recipe 002 Graphic and animation i have litlle problem.
    i have made an animation of 2 frames when my player standing still then i animate these 2 pngs player face move left and right its fine The Rule i define here when player colide with any platform then play this animation working good.BUT when i move my player to left or right then the same animation is showing there i didnt want that animate of 2 pngs image when my player moving left and right please help me what i have to do for this thanks in advance
  • jamie_cjamie_c ImagineLabs.rocks Member, PRO Posts: 5,772
    Hi mnaseertariq, it's really imposible for me to say without seeing your rules or your project. Can you show your rules here or make your project available for download and I can take a peek?
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