I'm curious whether compressing images will improve the amount of memory the game uses while it is running, or whether it just reduces the file size for loading the game.
Yes this is for getting your game down to size to meet the distribution limits. If you use check preload are you can reduce load times between scenes but just have a longer load at the splash screen.
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I'm curious whether compressing images will improve the amount of memory the game uses while it is running, or whether it just reduces the file size for loading the game.
Thanks for all the great videos.
Here's the link in case anyone needs it.
http://imageoptim.com/
Otimizing for Everyone