witch do you use more?!

falaloufalalou Member Posts: 6
edited July 2013 in Working with GS (Mac)

Comments

  • jamie_cjamie_c ImagineLabs.rocks Member, PRO Posts: 5,772
    I use my computer the most because I work on it, but after work I use my iDevice to read news, catch up on events and play a game now and then. Hate to sit down at my actual computer if I'm not actually working anymore!
  • The_Gamesalad_GuruThe_Gamesalad_Guru Member Posts: 9,922
    All of the above.
  • TheGabfatherTheGabfather Member Posts: 633
    For what, anything? Probably 70% of the time on my laptop, then 30% on my iPhone. If this is a "which platform should I develop for?" type of query, I suggest iPhone if you're just beginning; otherwise, do for all 3.
  • LumpAppsLumpApps Member Posts: 2,881
    edited July 2013
    Puter, for both gaming and work. I like some iOS games but a lot suck compared to playing on a PC/Mac (Windows is my preferred platform for Gaming).
    I also love to emulate all sorts of old stuff. C64, Amiga, Arcade, Snes etc. also on windows. (Windows = Mac + Bootcamp)
  • tenrdrmertenrdrmer Member, Sous Chef, Senior Sous-Chef Posts: 9,934
    Well I can tell you I don't use android for anything. I hate even testing for android cause then I have to find the junk devices and actually put a charge on them
  • jamie_cjamie_c ImagineLabs.rocks Member, PRO Posts: 5,772
    This is off topic but I hear such negative comments toward Android (with good reason no doubt) is it even worth developing for, financially? I'm thinking I'm going to put 100% of my time and energy into iOS App Store and Mac App Store...
  • RPRP Member Posts: 1,990
    edited July 2013
    Minus android. Ouya does not exactly count.

    @jamie_c Yeah they are still worth developing for, it's just that they are cheaper and more times than not folks that own them are ignorant to tech and it was suggested to them by their "techy-freind", even though they will never use the device as tech-friend would in their life time. Or they get talked into it on the sales floor. So many variables.
  • tenrdrmertenrdrmer Member, Sous Chef, Senior Sous-Chef Posts: 9,934
    @jamie_c while most android sucks the Kindle and Nook markets are still good. Though Nook is dropping tablet making they still have a market out there and to be honest I have made more from the nook market than I have from iTunes. no real sure on its future though. but if you get your stuff to the kindle fire its another pretty good market to be in. In short. yes it is still worth supporting android but I personally develop for iOS and then port to android after the fact.
  • lycettebroslycettebros Member, PRO Posts: 1,598
    I don't use witches.
  • jamie_cjamie_c ImagineLabs.rocks Member, PRO Posts: 5,772
    @RP and @tenrdrmer, thanks for the info. I think I might try out releasing something for the android tablets at least and see how that goes. Then move on from there, it's a process I guess. Try new things and see how it works out.
  • tenrdrmertenrdrmer Member, Sous Chef, Senior Sous-Chef Posts: 9,934
    I don't use witches.
    You really should...
  • RPRP Member Posts: 1,990
    I don't use witches.
    You really should...

    I hear that they make for good Firewood.
  • jamie_cjamie_c ImagineLabs.rocks Member, PRO Posts: 5,772
    But how do you know if it's a Witch?!
  • RPRP Member Posts: 1,990
    Burn it and find out or we could do the weighed-down river toss method.

    I wonder if there is a way to detect witches with GameSalad? FEATURE REQUEST. New behavior. Then you can use witches.
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