No bounce

OpenFlo_StudioOpenFlo_Studio PRO Posts: 32
edited July 2013 in Working with GS (Mac)
I am trying to make word/math games with tiles that fall down when words are chosen, similar to jewels falling with Bejeweled. I am using gravity to force the tiles to drop down. With 1 tile, there is no bounce. However, with 6 tiles falling down in a column, the top tiles bounce a little when then hit the bottom. I have set bounce to 0 and friction to 0. Is there a trick to make them not bounce at all when they hit the bottom? I have tried removing gravity and using movement rules, but that does not work well either.

Comments

  • MantoManto Member Posts: 796
    Did you set the bounce of your ground actor to 0, too?
  • DeadlySeriousMediaDeadlySeriousMedia ArizonaMember Posts: 838
    I know the problem you are talking about. When the actors kind of overlap and bounce back out of one and other. I don't know how to fix that. I think it's an issue with collisions. I could be wrong though.
  • jamie_cjamie_c ImagineLabs.rocks Member, PRO Posts: 5,772
    I think you would need to hand code it, don't use physics or the collide behavior. Somehow keep track of how many jewels are in a row currently and move (maybe with interpolate) the next jewel into place. You could probably use tables for it now that I'm thinking about it.
  • CORE GameCORE Game Member, PRO Posts: 280
    you can create a table with rows/columns same as your spots in your screen, and when a block fills a spot you save in the table that that field is 1 not 0 anymore, and move your gems with interpolate to specific x,y this way you will make the block movement look way better, yes it is hard and it will take alot of time, but it will look better :P
  • OpenFlo_StudioOpenFlo_Studio PRO Posts: 32
    Nice idea. I will consider that if I cannot find another way.
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