gaining a vehicle

on second 28 the character is able to ride on a dinosaur, I want to do the same on my game except its a car, I already have the car all figured out and the rest of the game... I just need to find out how to put them together, so that when my player collides with an specific token it gains a vehicle (the car) for a period of time, like the video... idk if it possible with gamesalad any guidance will be appreciated.

http://www.youtube.com/watch?feature=player_detailpage&v=ee8e84r8y5s

Comments

  • megapowerskillsmegapowerskills Member Posts: 32
    Maybe just destroy the character and spawn a car character with a person in it
  • The_Gamesalad_GuruThe_Gamesalad_Guru Member Posts: 9,922
    Learn the wisdom of the singular thread. Multiplicity is a steady road to oblivion.

    The Guru
  • joshiwujoshiwu Member Posts: 207
    Open vehicle actor.

    If (collide) with Player

    Constrain X and Y to vehicle.

    Middle middle middle

    THEN Goto your core controls. (IE. left right shoot) And set them in a rule
    If (Driving)=False
    Do (Linear velocity)
    ELSEIF(Driving)=False
    Do(Accelerate)

    (because vehicles accelerate)
    THis will involve Quite a few attribute. But I say DIVE IN! No one wants a boring salad.I used double tap on vehicle to dismount.class dismissed
  • WingmanappsWingmanapps Member Posts: 458
    edited July 2013
    Open vehicle actor.

    If (collide) with Player

    Constrain X and Y to vehicle.

    Middle middle middle

    THEN Goto your core controls. (IE. left right shoot) And set them in a rule
    If (Driving)=False
    Do (Linear velocity)
    ELSEIF(Driving)=False
    Do(Accelerate)

    (because vehicles accelerate)
    THis will involve Quite a few attribute. But I say DIVE IN! No one wants a boring salad.I used double tap on vehicle to dismount.class dismissed
    @Joshiwu I would normally not say anything - but this is simply wrong and not good advice and its only gonna confuse him even more.

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