Stretch screen to fit all devices for AppStore
Hi all,
I am having trouble making an application for all devices using one standard graphic. Apple just bought in a guideline that states all apps now must not have black bars anywhere in application. You obviously get these black bars when you letterbox applications.
I have been using overscan recently to get around this black bar problem. All my apps are made for iPhone 5 devices. When you overscan iPhone apps to work on iPod touch/iPad etc, you basically loose 10-15% of the iPhone 5 graphic and 99% of the time overscanning cuts text/images etc.
It is possible to incorporate a feature that fits the iPhone 5 graphics to all other devices. I am not fussed if this stretches/distorts images and changes the aspect ratio of the iPhone 5 image to suit other devices.
I can get around this by limiting the workable area within my iPhone 5 scenes so when a user say plays the app on iPad, the overscanned area in inactive anyway.
Cheers,
Adam
I am having trouble making an application for all devices using one standard graphic. Apple just bought in a guideline that states all apps now must not have black bars anywhere in application. You obviously get these black bars when you letterbox applications.
I have been using overscan recently to get around this black bar problem. All my apps are made for iPhone 5 devices. When you overscan iPhone apps to work on iPod touch/iPad etc, you basically loose 10-15% of the iPhone 5 graphic and 99% of the time overscanning cuts text/images etc.
It is possible to incorporate a feature that fits the iPhone 5 graphics to all other devices. I am not fussed if this stretches/distorts images and changes the aspect ratio of the iPhone 5 image to suit other devices.
I can get around this by limiting the workable area within my iPhone 5 scenes so when a user say plays the app on iPad, the overscanned area in inactive anyway.
Cheers,
Adam
Comments
I reckon I will start on iPad and try it that way. Otherwise I could also make an app for each device. It is way more time consuming, but it may be more beneficial
Cheers
Adam
Don't listen to everyone telling you how horrible this is going to be on your art. Try it for yourself and decide. Its the only way I go for universal apps. You can make it happen now by playing with the camera settings but it takes some working things out to make it work for your project.