Memory Issues

Earlier today our game was working fine until it started crashing when we were using the viewer on our device. It would load up fine, but when it reached a certain scene, it would just crash to the iPhone menu. On further inspection, we noticed that before the crash, the viewer was pushing almost 400mb in image memory. We determined that it was because Gamesalad was storing the memory for the previous two scenes without clearing it. Is there anything we can do to alleviate this issue?

Comments

  • The_Gamesalad_GuruThe_Gamesalad_Guru Member Posts: 9,922
    What version of GS are you using? You should do an adhoc and use Xcode instruments to see the memory usage. There is a video on my YouTube site on how to use Xcode instruments. Just click the link in my signature.
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