bounciness constant
I have a problem with the bounciness and is that I want an object to get it rebound constantly but I have to put the bounciness value to 1 but I want to bounce higher but without ever jump higher and higher. for example if I put the value of bounciness to 2 bounce always that value and that will not be increasing the rebound
Comments
Rule: If actor collides with actor of type/tag ????
Change Attribute: self.Physics.Bounciness = self.Physics.Bounciness + 1
If that's not what you mean please explain a little clearer.