bounciness constant

I have a problem with the bounciness and is that I want an object to get it rebound constantly but I have to put the bounciness value to 1 but I want to bounce higher but without ever jump higher and higher. for example if I put the value of bounciness to 2 bounce always that value and that will not be increasing the rebound

Comments

  • KevinCrossKevinCross London, UKMember Posts: 1,894
    Do you want the bounciness to increase every time it collides with another actor? If so:

    Rule: If actor collides with actor of type/tag ????
    Change Attribute: self.Physics.Bounciness = self.Physics.Bounciness + 1

    If that's not what you mean please explain a little clearer.
  • not that, sorry for my English. what I mean is that I want an actor rebound with others always at the same height in the style of the game doodle jump. the problem is that if I put one always bounces bounciness same and if you want to bounce more bounciness I have to put the value over 1 and the object bounces more and more and what I get is that they always rebound to the same height. not if I have explained well, thanks for answering
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