Where's my Water Engine Template

alimpo83alimpo83 Member Posts: 188
edited August 2013 in Working with GS (Mac)
Hello all,

I've been improving a very nice template by Deep Blue Apps, the water flow. Their water physics works very well, but with framerate being killed in iOS devices. I've been working on improving that, and I've got 50-55 fps working in Ipod 4th gen, so that's a good thing, I guess.

Check the progress in this small video. There are many features I'd like to add and hopefully release it in the future when all the features are added. I hope to achieve a nice "engine" for Where's my Water type games.

Thanks!

Check the youtube video link! It's a small demo, but it's a nice water flow!

WHAT IS DONE:

- Water physics and effects;
- Vertical tube UP (90 degrees);
- Rotating platform (automatic);
- Rotating platform (90 degrees, player activated);
- Seamless dirt/cookies that the player can remove: it's circle shaped, but it works very nice!
- Simple animated glass that gets filled when the water / juice / jam touchs it with attributes defined in order to change level.
-

WHAT TO DO:

- Bombs that destroy the dirt /cookies and splash the water everywhere;
- Artwork tutorial for the user to make cool levels with ease;
- 5 example levels with sample menu.


Comments

  • alimpo83alimpo83 Member Posts: 188
    Another video.

    This time, using round blocks that the player can "clean" to achieve a more effective look and gameplay. I've tried as many as 30 blocks (actors) in game plus the scenery and the water, getting 40-50 fps in Ipod 4th gen.

  • VolontaArtsVolontaArts Member Posts: 510
    is everyone of those drops an actor??? and what are you doing to get better fps?
  • alimpo83alimpo83 Member Posts: 188
    edited August 2013
    No, there are only a few drop actors. Each actor needs a trigger, so each drop is x2.
    To steady the framerate you'll have to use clever designing and particles. I can simulate a lot of water and still have the same number of actors, it's a question of design. ;)

    I'm working on making water go up too :)
  • alimpo83alimpo83 Member Posts: 188
    Final video for today. It's a working "going up" pipe. And I don't know if you guys noticed it, but the dirt that can be removed is seamless, so every one you place adapts to the other visually ;)

  • UtopianGamesUtopianGames Member Posts: 5,692
    Looking good, cant wait to see more.

    Darren.
  • The_Gamesalad_GuruThe_Gamesalad_Guru Member Posts: 9,922
    50-55 FPS is a good frame rate.
  • alimpo83alimpo83 Member Posts: 188
    New video, testing rotating platforms. It's still messy, but It can be used.
    What should I try to do next?

  • BoomshackBarryBoomshackBarry Member Posts: 712
    This is looking good, I can see a lot of potential game ideas using this template :)
  • alimpo83alimpo83 Member Posts: 188
    Thanks everyone! I'm trying to make it as cool as possible ;)
  • alimpo83alimpo83 Member Posts: 188
    edited August 2013
    Testing artwork produced in illustrator with transparent blocks. Also improved water effects. Simple but it's nice I think.

  • RThurmanRThurman Member, Sous Chef, PRO Posts: 2,881
    Very nice. Looks/acts like fluid and the frame rate is great!
  • alimpo83alimpo83 Member Posts: 188
    Thanks RThurman!
    I've finished making the player controlled platform for added gameplay ideas and level designs.

  • alimpo83alimpo83 Member Posts: 188
    edited August 2013
    I'm almost finished with the template. I've further improved the water feel and design.

    I've done :

    - Water physics and effects, improved from the sample videos;
    - Vertical tube UP (90 degrees);
    - Rotating platform (automatic);
    - Rotating platform (90 degrees, player activated, it will retain water to certain areas before the player clicks the platform);
    - Seamless dirt/cookies that the player can remove: it's circle shaped, but it works very nice!
    - Simple animated glass that gets filled when the water / juice / jam touchs it with attributes defined in order to change level.

    Almost finished the five sample levels. *Missing only the bomb, but that's easy to implement.*

    What feature you would like to see in this template? Please help!

    EDIT : Changed the bomb idea to the fire /lighter one. If the water touches it, it vaporizes!
  • alimpo83alimpo83 Member Posts: 188
    It's basically done! Just going to add finishing touches and try to keep it bug free, but I hope it will soon be available through GS Marketplace!

    Final List of Features for version 1.0

    - Realistic Water physics and effects;
    - Vertical tube UP (90 degrees);
    - Rotating platform (rotates 90 degrees, player activated, stays in place when touch pressed, returns to original position after touch released);
    - Seamless dirt/cookies that the player can remove: it's circle shaped, but it works very nice!
    - Simple animated glass that gets filled when the water / juice / jam touchs it with attributes defined in order to change level.
    - Fire that vaporizes the water drops!
    - 5 Example levels with all the features built in for the user to try.
    - Artwork example that can be used for level testing, before creating your own.
    - Free sound effects that can be used in level creation.

    It allows to build games with water / fluid physics in GS!

    The template features a steady 40-50 fps in Ipod 4th Gen, so it should perform even better in newer iOS devices. Will have customer support responded through email every time as soon as possible.

    Thanks everyone! More info soon!



  • alimpo83alimpo83 Member Posts: 188
    Submmited to the GS Marketplace, will be available soon at the price of 24.99!

    Thanks everyone for the support!
  • alimpo83alimpo83 Member Posts: 188
    It's available after some problems with the online submission.

    http://marketplace.gamesalad.com/#category=13&product=23167

    Any questions on usage, please email me. Thanks again!
Sign In or Register to comment.