My game runs differently in android device.

ClockClock Member Posts: 308
I tested my game on my iphones. It ran fine and it had no bugs. Recently, I tested it on my android phone. I found out some problems on the controls and the Jump. Why my game runs fine in iphone but it runs differently in android? Anyone has this problem?

Comments

  • HalfBakedProductionsHalfBakedProductions Member, PRO Posts: 248
    edited August 2013
    On different platforms, games run differently. If you post your code I'll be happy to try my best to help :)
  • jonmulcahyjonmulcahy Member, Sous Chef Posts: 10,408
    yea it happens. you'll find what works on iOS doesn't work on android, and what works on iOS and Android does not work in Win8. A lot of it comes down to code, I have a few situations where I have 3 different blocks of code to do the same thing
  • ClockClock Member Posts: 308
    Thats weird. My game runs fine in GS creator. It also runs as the same as in iSO, but in Android. If i didnt have Android phone I can't possibly publish my game to Andriod? Should I buy Win8 phone or tablet for testing purpose? OMG...

    PS: Another bug i found in Android, I created a project in Legacy iPhone Landscape. Put an actor to detect Device Screen Width. I test in Android Reviewer. It shows 480. The I changed back iPhone Landscape. It shows 568. Can someone explain this?
  • ClockClock Member Posts: 308
    bump, because this is very important. :)
  • jonmulcahyjonmulcahy Member, Sous Chef Posts: 10,408
    yes, you should have a test device for every platform you want to submit against.
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