My game runs differently in android device.
I tested my game on my iphones. It ran fine and it had no bugs. Recently, I tested it on my android phone. I found out some problems on the controls and the Jump. Why my game runs fine in iphone but it runs differently in android? Anyone has this problem?
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PS: Another bug i found in Android, I created a project in Legacy iPhone Landscape. Put an actor to detect Device Screen Width. I test in Android Reviewer. It shows 480. The I changed back iPhone Landscape. It shows 568. Can someone explain this?